It wasn’t until Resident Evil’s modern remakes, though, that it would introduce one of its most popular features with antagonists who could not be fully put down and had to be fled from. Resident Evil has made a name for itself in multiple different gameplay restructurings, but at its roots it has always been a survival-horror franchise. However, Diablo 4 makes an earnest effort to lean into horror through the lens it perceives dark fantasy, and one feature is truly terrifying in gameplay that players pray not to come across early in a playthrough. Of course, there is an inherently macabre, gory, and dreadful nature about Diablo when considering its aesthetic and atmosphere, but nothing about Diablo has ever been outstandingly leaning into horror motifs.
The kill-and-loot grind of Diablo games is tantalizing for fans with an ambition to constantly procure better gear and improve their stats, and fortunately Diablo 4 has a ton of endgame content to scratch that itch until its seasonal content drops arrive.
Diablo 4 doesn’t share many similarities if at all with survival-horror games, being wholly engulfed in the dark fantasy ARPG genre.